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I Am Free to Choose the Right. Consequence Countenance Game
12 pages (Color, Black and White with Instructions).
Keywords: Consequence, Countenance, Choose the Right, Choice
Use for CHURCH & HOME
OBJECTIVE: Help youth realize that each choice they make will have a consequence that affects the way they feel. Our feelings show on our faces, changing our countenance. These choices can affect our happiness and can have immediate and eternal consequences.
TO MAKE VISUALS: Download/Print in color or color. Then cut out the A and B of the Consequence Countenance game board, arrow, and cards. Glue the board parts A and B together (where indicated) and laminate the entire board. Then laminate the arrow and cards. Place the arrow in the center with a paper fastener (metal brad). Place the cards in a container.
ACTIVITY
Tell youth: “Part of Heavenly Father’s plan of happiness is that we are given agency to choose for ourselves. Along with those choices, He also gave us consequences. Consequence means that something happens because you made that decision.”
Show the youth the chart and talk about the visuals saying, “If good choices are made, there will be good consequences (good things will happen), and your countenance (facial expression) will show that you are happy, strong, calm, or peaceful (point to the game board). If bad choices are made, there will be bad consequences (bad things will happen), and your countenance will show that you are angry, weak, or sad.”
To Play the Consequence Countenance Game:
1. Divide youth into two teams.
2. Have one team at a time draw a decision card and hand it to the leader to read. The leader reads the situation but not the A or B choices.
3. Ask a team player to guess which choice is the right choice without knowing what the choices are. Have them choose A or B and then read the decision they made (A or B).
4. Players choose someone from their team to come up and move the arrow to the countenance on the Consequence Countenance board that matches their choice (e.g., “peace”). Award a point if the choice was right. No points are awarded if the choice was wrong.
5. Then read the other choice and turn the arrow to the Consequence Countenance (e.g., “guilty”). Discuss how the different choices affect them.
6. The team with the most points (or brightest countenance) wins!
THOUGHT TREAT: Crack-a-Face Countenance Crackers. Using processed cheese in a can, have the youth design different faces with expressions (found on the Consequence Countenance game board), e.g., happy, sad, weak, angry, guilty, happy, strong, calm, peaceful. Talk about these emotions or actions that may cause your facial expressions or countenance to change.